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The ''Rebelstar'' games are a series of turn-based tactics video games designed by Julian Gollop. ''Rebelstar Raiders'' was published in 1984 by Red Shift for the ZX Spectrum. It was reworked in machine code as ''Rebelstar'', published by Firebird in 1986. A sequel, ''Rebelstar II'', was published in 1988 by Silverbird. ''Rebelstar'', but not its sequel, was also adapted for the Amstrad CPC home computer.〔(''Rebelstar'' ) at CPCZone.net〕 Each title in the ''Rebelstar'' series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and form the beginning of a development history that led to the ''Laser Squad'' and ''X-COM'' series. A spiritual successor titled ''Rebelstar: Tactical Command'' was developed by Gollop's Codo Technologies and released for the Game Boy Advance by Namco in 2005. Two more Namco projects, ''Rebelstar: Psionic Rebellion'' and ''Rebelstar 2: The Meklon Conspiracy'', were cancelled. ==''Rebelstar Raiders''== ''Rebelstar Raiders'' was originally released for the 48k ZX Spectrum in 1984 by Red Shift Ltd, a war games publisher who had also released Julian Gollop's space strategy game ''Nebula''. It was written in BASIC. ''Rebelstar Raiders'' does not feature a computer-controlled opponent, so is strictly a two-player game. It includes three different scenarios, the maps for which are loaded in as a screen datum; thus the playing area is limited to the size of the screen. In each scenario, each player's units are deployed manually before play commences. Combat can either be melee or ranged, which takes into account limited ammunition and line of sight. Damage is taken from a unit's 'endurance' statistic. If this is reduced below one fifth of its initial value, the unit is seriously wounded. If reduced to zero, the unit is destroyed. Units also have 'skill' and 'armour' values.〔"The Rebelstar Collection" players' manual; Mythos Games Ltd, 1991〕 *The first scenario, "Moonbase", is the beginning of a storyline that runs through the whole series. The Raiders are attempting to destroy a vast organisation based on a planet called Pi. Before any of the Raiders ships can land on Pi, the planetary defenses on the moon, Spyder, must be destroyed. One player controls a squad of 24 Raiders, who are led by "the first of the Capricorn clones", Joe Capricorn. The Raiders' squad also includes Captain Krenon, a character who features in the two later ''Rebelstar'' games. The moonbase, which is disguised as a mining station, is defended by sentry robots, mining robots and auto-guns in pre-set locations, and deployable technicians and security guards. The Raiders win if one unit can get to the control room and destroy the sensitive equipment there. *In the second scenario, "Starlingale", Joe Capricorn, Captain Krenon and a few other survivors have returned to their eponymous escape vessel. The ship is still undergoing hull repairs, and must be defended for 12 turns. The Red Shift player, controlling various robot operatives, must destroy the two Navcomps on the bridge to prevent takeoff. The Raider's units include the pre-deployed ''Starlingale'' pilots and plod-bots, 14 deployable Raiders, with eight Raiders arriving later as reinforcements. The Red Shift Operatives include zorbotrons (armed with gas bombs), fly-bots (armed with zeekers), slavers (with las-whips), a mining robot and two security guards. *The third and final scenario, "The Final Assault", has the ''Starlingale'' join the ''Freedream'' on the surface of Pi. The Raiders must destroy eight parts of the Main-Comp in an underground shelter. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Rebelstar (series)」の詳細全文を読む スポンサード リンク
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